X Plane 11 Download Mac Free Full Version UPDATED Free

X Plane 11 Download Mac Free Full Version

The "10-Airplane 11 UHD Mesh Scenery v4" is completely costless to download and free to use. I phone call it Donationware because if y'all like the scenery, you lot tin donate for information technology (simply you are definitely NOT OBLIGED to do so)


License

Do Non REDISTRIBUTE / MODIFY / OR CHANGE (for 3rd party purposes) any parts of "UHD Mesh Scenery v4" without asking for permission in advance!
(commonly – especially for non-commercial employ – I allow almost everything, just I like to know near information technology!).


Coverage

  • New Zealand
  • Japan
  • Europe – Pyrenees
  • Europe – Alps
  • Europe – Scandinavia
  • USA – West (3 files, 1/2/three)
  • Canada – West (3 files, i/2/3)


Features

UHD Mesh Scenery v4 can exist seen every bit a vastly improved version of the default scenery shipping with XP11. Information technology is using/referencing the verbal same prepare of artwork files (textures, object, autogens, forests) which ship with XP11, so you lot do not demand other art assets to be installed while UHD Mesh Scenery v4 will also benefit from any artwork improvements (autogen, texture) coming with future XP11 versions.

Full general Characteristics of UHD Mesh Scenery v4 are identical to those of Hd Mesh Scenery v4 (y'all can read those on its own page). The advantages of UHD Mesh Scenery v4 are:

  • Uses 30m DEM data (instead of 90m DEMs)!
  • Landclass data for some areas (United states West, Europe Alps, Europe Pyrenees, Nihon, New Zealand) was re-created with very loftier resolution (compared to the data used in Hd Mesh Scenery v4)  resulting in fifty-fifty meliorate landclass representation.
  • The triangle mesh resolution a lot college than in Hard disk drive Mesh Scenery v4:
    • this requite – patently – fifty-fifty better representation of the 30m DEM data (slopes, mountains etc.)
    • Only this also vastly(!) improves the landclass information representation (which in X-Plane is very closely coupled with the triangle size in the mesh). This is most obvious with forest detail.
  • OSM data is updated (its "date stamp" is 10th January 2018) . Which makes it newer than the data in HD Mesh Scenery v4.

Warnings / Requirements

  • The scenery requires at least X-Plane eleven.00 !!! IT WILL Non Work WITH X-Airplane 10.twenty!
  •  If possible, use the BitTorrent choice at flightsim.com!
  • You might need a very long time to download all tiles. Single file sizes go upward to multiple GBytes! In the map you tin run into the size of each tile.
  • Your X-Plane 11 FPS might become very depression (if you already take FPS problems, this will not meliorate your situation!)
  • 32 GBytes of RAM are highly recommended (64 GBytes are optimal)! Some areas might work with xvi GBytes of RAM also, simply at that place it is very probable you will quickly run into some OOM issues!
  • 4-6 GBytes of VRAM (on you graphics menu) are recommended, esepcially if you employ other add-ons too. Simply by lowering rendering settings, you might go away with less VRAM too.
  • UHD Mesh Scenery v4 is Bone independent. It runs on Mac / Windows / Linux!
  • Do not download, if your hardware is already struggling with HD Mesh Scenery v4!
  • PLEASE READ AND FOLLOW THE INSTALLATION INSTRUCTIONS CAREFULLY, as virtually of the problems result from an wrong installation!

Tip: the least "heavy" areas are in Arizona / Nevada (yes, where the 1000 Coulee is), because there is not much more than a complex mesh to be rendered (about no urban area, very few roads, little forests – all of this add together massively to the GPU load). And so, if you are unsure, you should beginning with those (they need the least RAM, and are lighter on the GPU – on my higher end PC I could reach 50 FPS in that location fifty-fifty with loftier rendering settings)!


Download

Mirrors

You can click on the desired tile in the following, dynamic map, which will open a little balloon, including the file name / file size and the direct link to i of the mirrors:

  • flightsim.com (with offical torrents!)
  • isdg.com.au
  • aerosoft.com
  • flyawaysimulation.com

where the files are hosted (the files are identical across all sites, you just need to download one of them). You can (and should) cull one of those sites with the least traffic bottleneck (you might try, and see how fast your downlaod goes).

The Download Files:

Torrents

flightsim.com supports torrents at present out of the box! You lot can (and should if possible!) first using BitTorrent directly on the respective flightsim.com download pages (the links in the dynamic map will bring you at that place)! Look for the tiny, round, blue push button with "qb" written on it: torrent !

Via USB delivery

Ten-Plane 11 UHD Mesh Scenery v4 volition cam also be ordered on physical media (USB)  from FSPilotshop.com here:

The price in the shop is but there to comprehend the work / USB media / deilvery costs of FSPilotshop  (and NONE of that money comes to me!), then information technology all the same remains freeware / donationware!


Installation

Please follow these few steps as closely as possible (otherwise y'all can easily terminate up with a hosed installation – and might not even notice):

  • IF you have UHD Mesh Scenery v1 installed, remove information technology first (you definitely practise not need that with v4 installed). It suffices to delete the complete binder from "Custom Scenery" (X-Plane will then remove information technology grade the scenery_packs.ini automatically)
  • IF you lot take Hd Mesh Scenery v4 installed, make certain to accept it placed blow UHD Mesh Scenery v4 in the scenery_packs.ini)

Installation:

  • (just one time) Create a Subfolder chosen zzz_uhd_global_scenery4 in your Custom Scenery folder (using the zzz_ prefix should highlight, that this package should load at the "bottom" of your scenery list!)
  • (merely once) Create a Subfolder chosen "Earth nav information" in your zzz_uhd_global_scenery4 binder. It is very important to name it EXACTLY – without the quotes – "Earth nav data" and don't brand any typos (information technology is case sensitive)!
  • (for each ZIP file) Uncompressed the ZIP file(southward), put the resulting scenery folders (they should have names like +50-130,+xxx-120,+xl+010 etc.) in the previously created (sub)folder "zzz_uhd_global_scenery4/World nav information/"!
  • If you are yet not certain, how your binder structure should look, it should resemble something like this (this is an example with only some of the packages/regions visible):

SCENERY_PACKS.INI

This part is very important! If you do non practice this, y'all will very likely Non encounter any of your other add-ons (airports etc.) in a given region anymore! The reason is, that a "base mesh scenery" (which the UHD Mesh Scenery v4 is) forms the base of your landscape and merely layers above it will be rendered! Anything below the base mesh layer will non even be loaded.

(You only need to practise this once, when you lot install your get-go UHD Mesh Scenery v4 package … All other packages are going in the same Custom Scenery folder, and so they don't need actress attention)

  • For UHD Mesh Scenery to works well with other Scenery Packages, its best to put it at the bottom(!) of scenery_packs.ini BUT To a higher place Hard disk Mesh Scenery v4 (if you have installed that too)! Only use any text editor coming with you Os
    • Case:

      SCENERY_PACK Custom Scenery/zzz_uhd_global_scenery4/
      SCENERY_PACK Custom Scenery/zzz_hd_global_scenery4/
      ….
  • If you beginning Ten-Plane 11 the get-go time OR deleted(!) the scenery_packs.ini, it volition create a new scenery_packs.ini and populate it exactly in the alphabetic order of your current folder names in "Custom Scenery" (in this example, the zzz_ prefix helps).
  • If you already accept a scenery_packs.ini (yous accept already run X-Aeroplane eleven at least once), whatsoever new folder in "Custom Scenery" will be put automatically on the TOP (beginning) of scenery_packs.ini (which puts your new scenery folder at the highest level)!
  • You tin can (and should) always manually sort / organize the scenery_packs.ini, as X-Airplane only rewrites it when you delete it

If you desire to acquire more most how to best combine different scenery types and how to best use scenery_packs.ini, you might read this useful tutorial over at the Avsim Forum:

  • https://www.avsim.com/forums/topic/442579-understanding-scenery-order/

How to know if the installation was correct

  I highly recommend all new UHD Mesh Scenery users to at least once practice this check!

Quite often people have a cleaved installation and practice not run into/use UHD Mesh Scenery (even though they retrieve so). In that location is a very like shooting fish in a barrel and straight frontwards mode (other than obvious or less obvious visual cues)  to check, if X-Plane is actually loading the UHD Mesh Scenery (and thus, your installation was correct).

  • After a – hopefully – correct installation and correctly setting upwardly scenery_packs.ini (encounter above) kickoff X-Airplane at a location where yous have added UHD Mesh Scenery coverage (of form, it makes no sense to check where you exercise not have it)!
  • When X-Aeroplane has loaded up your airport and you see the scenery, shut X-Airplane again cleanly (this makes sure, that really everything has been written to the Log.txt).
  • Now open a file browser, go to the root directory where X-Airplane is installed and open the file Log.txt (thats where X-Aeroplane logs everything proficient or bad).
  • Search for text like "zzz_uhd_global_scenery4" (or the EXACT name you called the installation folder within "Custom Scenery").
  • If you find multiple lines, which look like "DSF load time: 20579907 for file Custom Scenery/zzz_uhd_global_scenery4/Earth nav information/+50-140/+58-131.dsf (2579503 tris)" (of class, exact dsf file proper name, and numbers volition vary depending on the place you loaded upwardly) then everything is OK! X-Plane is indeed loading DSF (Scenery) files from you lot UHD Mesh Scenery installation.
  • If you do NOT observe any such line mentioning loading UHD Mesh Scenery v4 DSFs (with "DSF load time …. for file Custom Scenery/zzz_uhd_global_scenery4/Earth nav data/ …"), and then something went wrong and you should advisedly re-read the installation instructions!

Known issues

  1. Spikes in the mural
    Very rarely, it can happen that a "bug" in the raw DEM (tiptop) information can manifest itself every bit an unnatural spike in the terrain. Most of them could be already stock-still, but it might even so happen that someone finds new ones.
  2. Large – often rectangular – expanse cut effectually airports (and smoothed / flattened down).
    Some airports tend to have an unnaturally wide are flattened around them. This commonly happens, when the airdrome has a bad boundary defined or its missing entirely (in which instance the scenery generator approximates a boundary, which is ofttimes not how information technology should be in reality). Here the aerodrome should become a right purlieus which then tin exist respected in a future mesh re-cut.
  3. Airports accept copse on them, their terrain is not appropriately smoothed or they have no grass on it.
    Unremarkably this comes from outdated apt.dat (the basic information about aerodrome layouts in X-Plane) used at the fourth dimension of the scenery creation. This can happen at whatever fourth dimension when newer apt.dat is introduced (sometimes fifty-fifty by airport sceneries themselves).
  4. Deep, cut-out canyons effectually narrow rivers
    In some very rare cases, the river smoothing / flattening algorithm goes haywire. Yes, riverbeds need to exist take intendance of via some algorithms as the original DEM (acme) data is rarely optimal along narrow valleys OR the OSM river vector information is not perfectly in sync with the DEM data. An algorithm tries to "correct" these bug, but in some – rare – extreme cases it can be as well aggressive in the wrong identify. This is very, very difficult to take care of thus I accept it "as is".
  5. Steep cuts forth coasts, rivers
    Misaligned DEM and OSM river / coastline data are the near mutual culprit. If the elevation data does not exactly overlap with the coastline depicted in OSM (which in some places is indeed inaccurate or but wrong), then the water flattening algorithm tin can "cut out" chunks of the mesh. This cone more often be observed along the jagged coasts of Alaska (especially at some glaciers) or Kingdom of norway. Again, this is something which is hard to take care of, but ideally it should happen via correcting / improving the source OSM data.
  6. Extremely high buildings
    A new characteristic of UHD Mesh Scenery v4 (just similar the default mesh in XP11) is the depiction of high / higher buildings from real life (that is OSM) data. Well-nigh buildings (buildings with non-appropriate tags filtered of grade) higher than 20m ("height" tag) or having more than 5 level ("edifice:levels" tag) are represented via one of the many building objects from the XP11 artwork library (and they fifty-fifty get a more than-or-less correct height in the sim).
    If however someone managed to dial in some absurd tiptop info in OSM, then of class, this tin can lead to inappropriately tall buildings in UHD Mesh Scenery v4. I did some basic cleaning of OSM data (direct in OSM after some trivial tiptop analysis) but its incommunicable to completely avert such errors  (and users add such wrong acme values over-and-over).
  7. Road visible just boondocks (autogen) missing
    Road (and railroad) data are all coming from OSM, merely they alone do not make a city appear in UHD Mesh Scenery v4. It also needs some right landclass information from the – mostly non OSM – landclass sources. Even though I went a very long way to make certain, that the landclass data is equally good as possible, there are still for sure many places (normally smaller villages) where this information was missing (and I couldn't correct it).
  8. Bigger steps / garbage in DEM data
    The DEM (elevation) data is sourced from different 30m DEM sources (every bit declared in the "Data Sources" section) and in a very few places it can have strange, bigger steps or jagged / spiked structures. This tin happen with any of the data sources, and largely depends on how they have been originally sourced / candy / merged (with other sources) and its very hard to set all these issues manually … thus I only take that they happen hither and there.
    1. 1 such bis error is known to exist (in UHD Mesh Scenery v4) south of Venice/Italy (LIPZ etc.) along the coastline of the Adriatic Sea. obviously some garbage elevation data caused a big pigsty there. Sorry for that (and no gear up expected anytime soon  … in the worst case remove the DSF tile +44+012 and instead permit Hard disk Mesh (or what ever other mesh – like default) take over in the surface area (which does not have this problem).
  9. Missing water features (rivers, lakes, islands)
    All the h2o features (rivers, lakes, islands, coastlines) in UHD Mesh Scenery v4 come up from OSM. Thus, if one of them is missing, the it is quite likely due to the fact, that it is missing in OSM or was missing at the fourth dimension when I sourced the information! In a few cases it might happen, that the water characteristic was there, simply might take some very strange / uncommon OSM attributes assigned to it. This might consequence in its removal, as – for data quality reasons – I use quite a few filters during information pre-processing (for case this lead to the removal of the complete Lake Constance / Bodensee in the default beta scenery of XP11 … which was since and then fixed in OSM too). And so, if you are missing a water feature, delight first check Openstreetmap.org!
  10. Missing roads, railroads
    The aforementioned (equally for water features) holds true for roads / railroads / power-lines. If they are missing, or in the incorrect place, then its quite likely an OSM data consequence. Please kickoff check Openstreetmap.org!
  11. Missing forests
    Forests are – contrary to common conventionalities – usually Not coming from OSM, but from dissimilar, large scale landclass / forest comprehend data sources (bank check the "Data Sources" section). These sources are ordinarily quite reliable, highly detailed and available – mostly – globally (contrary to OSM forest information) just are however based on remote sensing data and complex interpretation algorithms. Thus, they tin never exist 100% perfect which – in the stop – can result in missing forest patches in the scenery.
  12. Thin country "bridges" are observed in some locations
    This is usually a pocket-size "information bug" coming from OSM (all water features in the mesh come from OSM) and is commonly not easy to diagnose (in online OSM viewers you tin can barely notice it – but its possible … and should exist easier to spot in dedicated OSM editors). The trouble is that that inland rivers or trophy are represented equally a separate polygons from the body of water and at the seam, where they meet, has non been been perfectly aligned (and I actually mean, perfectly aligned! Considering "small" errors introduce these dreaded gaps). This small gap is and then "re-created" by the scenery generator as a land bridge. The best style to fix it  (and this is "all-time practice in OSM" terms – and topologically right) would be accomplished by sharing the nodes between the inland water polygon and the ocean "coast" (this guarantees, that no gaps can ingather upwardly)! Or if this is too "complicated", so at least make the inland water nodes snap exactly to the nodes of the coastline nodes! This – of course – is non a quick fix, as it will but evidence results when the mesh is re-created from fixed OSM data … at some point in the future.

Screenshots

Here are the official screenshots accompanying the release of UHD Mesh Scenery v4. Merely follow the links to my Google Photos albums:


FAQ

Difference betwixt UHD Mesh Scenery v4 and photoscenery (like Ortho4XP)!

The master departure is, that UHD Mesh Scenery v4 does Not use whatever custom orthoimagery (as used by photoscenery) but instead is based on a finite set of generic, landclass based textures coming with default X-Plane 11!

Thus, you lot will not see your business firm in the ground textures (as you lot might with good quality orthophotos).

The reward of landclass based scenery is:

  • limited storage needed for texture (whereas orthoimagery covering the aforementioned area at high res tin hands bring you in the TBytes region)
  • consequent texture quality over the entire scenery (whereas orthoimagery is extremely dependent on the data source it uses … and can show a wide range of artifacts / issues depending of the data source)

Using UHD Mesh Scenery v4 with photoscenery like Ortho4XP

Very important: both UHD Mesh Scenery and ordinarily any other photoscenery (like from Ortho4XP) qualifies as mesh scenery. X-Plane has the dominion, that in the aforementioned location (and any 1×1 caste tile counts as the "same location") at the aforementioned time you can e'er and exclusively take merely I mesh active (and thus rendered). If you lot accept more than i of them in the same location at the same time then X-Plane never mixes or merges them "on the fly". Instead, X-Plane shows you the one with the highest priority in the scenery_packs.ini! Every other mesh or scenery (airports etc.) below the highest agile mesh layer will non even become loaded at run time!

If you want to employ UHD Mesh Scenery v4 every bit yous "generic" base layer for large areas (which is a good idea) and photoscenery (like Ortho4XP) for selected areas, then brand sure that all of your Ortho4XP generated mesh tiles are sorted in a higher place(!) the UHD Mesh Scenery v4 layer in the scenery_packs.ini!

Why is region X not covered?

The main reason is, that I do this project in my free fourth dimension and need to set up some constraints which maintain some manageability.

UHD Mesh Scenery also mostly simply makes sense, where in that location is skillful – at least – 30m DEM data bachelor and the landscape is "interesting" (i.e. mountainous etc.).

Is the scenery compatible with Windows / Mac OS / Linux ?

The simple answer is: Yeah!

The expert thing in X-Plane is, that as long as a scenery only contains data (which is the instance with this scenery) it is ever completely OS contained (the scenery information is identical for all OS versions of 10-Airplane)! Simply if a scenery uses plug-ins (which this scenery does not) tin you have Bone dependency.

Can you modify the mesh for your ain scenery projects?

I have added a big FAQ topic to answer this question (as it is common to all of my mesh products). Read it very carefully, as information technology will address a lot of possible problems which you might face when deciding to make your own modifications:


Information Sources / Acknowledgments

The following information sources have been used to make this scenery possible (none of them has been used in its "pure", raw form but all have been mixed / merged together in one form or other, to achieve these results):


Contact

If you need to contact me, you either find me in most of the well known 10-Plane related forums (my pseudonym is: alpilotx) or use the e-post address on the contact page!


Extras

(for those who carefully read trough the full page)

New Zealand PRO Overay

You lot might consider using the UHD Mesh Scenery v4 New Zealand area with the New Zealand PRO Overlay scenery (then y'all definitely only need the overaly role, not the sometime mesh!):

Ten-Airplane 10 Tree Lines and Farms v2

You might consider adding another – gratis – trivial add-on from this site, which helps to improve the overall feeling (especially in large, agronomics / pastures dominated regions!):

Bonus experimental (dense) forests

Experimental, dumbo XP11 woods replacement! This is the aforementioned parcel as from the HD MeshV3 download (so, if you lot take downloaded information technology from in that location, you practise not need to practise it again)!

If you want to attempt out a flake more dense forests in X-Plane 11 (maybe together with the higher up HD Scenery), and so you might be interested this:

  • Download this Goose egg file: http://alpilotx.de/data/xp10-dense-forest-replacement.zip
  • Unzip it (you lot should get 261 FOR files)
  • Put the 261 FOR files in the 10-Airplane 11 folder: /Resources/default scenery/1000 forests/ (if its alert yous about overwriting existing files, then y'all are doing the correct affair – otherwise, yous have chosen the wrong place)
  • Before overwriting, you might consider backing upwardly the binder! But whatsoever X-Aeroplane update would restore it to its original anyways (if you permit it to do so)

A few things to consider with this experimental(!), dense forest replacement:

  • It will probably brand your FPS worse! (depending on your 3D carte, this consequence might be more than or less stiff)
  • At each update, X-Plane will inquire you lot, if it shall overwrite the contents in the /k forests/ folder (restore it to the original, X-Airplane "default)! You can ever deny, or accept it (this way, you can go bet the default, fifty-fifty if you didn't do a backup). And from time to time, you SHOULD go to the X-Aeroplane default, as it will exist improved too (over time), then you lot might miss out on improvements at that place!
  • PLEASE DON'T REDISTRIBUTE this wood replacement pack! Its experimental, and should remain as such. Over time, I think we will tune 10-Plane ten default forests to a point, that you won't even consider this pack anymore.

Have fun with it!

X Plane 11 Download Mac Free Full Version UPDATED Free

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